Publ: Development Blog

Entries tagged Authl and release

Authl v0.4.6 released

Posted Friday, December 4 at 12:09 AM (3 years ago)

Wow, it’s been a while since I’ve worked on this stuff, huh?

Anyway, IndieAuth validation rules have changed for the better, so Authl has been updated accordingly.

There’s a few other changes as well:

  • On IndieAuth profiles, p-pronoun is treated as a fallback for p-pronouns
  • The Flask templates add some rel="nofollow" in some appropriate places

Publ 0.6.8, Authl 0.4.3

Posted Sunday, August 2 at 2:37 AM (3 years ago)

Some pretty big new features added. First, in Authl:

  • Major documentation improvements
  • Bug fixes with Fediverse instance caching
  • All providers now normalize to the same profile format
  • Some basic spam prevention for the email provider
  • 100% unit test coverage on the Fediverse provider (which is now using mastodon.py instead of a hand-rolled OAuth client)

And in Publ:

  • Fenced code now uses <figure> and <figcaption> instead of ad-hoc <div>s for its layout, and the overall HTML semantic has been greatly improved
  • Individual code blocks are now configurable with respect to highlighting and line numbering
  • The user object now provides a user profile and separates the identity URL from the familiar name

Publ 0.6.6, Authl 0.4.0

Posted Sunday, May 31 at 3:32 AM (3 years ago)

I’ve just released new versions of Publ and Authl.

Publ v0.6.6 changes:

  • Fixed a regression that made it impossible to log out
  • Fixed a problem where WWW-Authenticate headers weren’t being cached properly
  • Improve the changed-file cache-busting methodology
  • Add object pooling to Entry, Category, and View (for a potentially big memory and performance improvement)

Authl v0.4.0 changes:

  • Finally started to add unit tests
  • Removed some legacy WebFinger code that was no longer relevant or ever touched
  • Added a mechanism to allow providers to go directly to login, as appropriate
  • Added friendly visual icons for providers which support them (a so-called “NASCAR interface”)